What variable file types does the FS100 controller have?

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Multiple Choice

What variable file types does the FS100 controller have?

Explanation:
FS100 variable storage is organized into three families: ARITHMETIC, POSITION, and STRING. Arithmetic covers numeric values in different sizes: Byte, Integer, Double Precision, and Real, giving you both 32-bit and 64-bit floating-point options for numerics. Position stores spatial data across reference frames: Robot, Station, and Base, so you can hold coordinates or poses relative to the robot itself, the work cell, or a fixed base. String holds text data as ASCII characters, a standard text encoding for this controller. The set that lists ARITHMETIC with Byte, Integer, Double Precision, and Real; POSITION with Robot, Station, Base; and STRING with ASCII Characters matches FS100’s actual variable file types precisely. Other options alter these categories by using alternatives like Float or Unicode, or by dropping a position frame or a type, which isn’t correct for this controller.

FS100 variable storage is organized into three families: ARITHMETIC, POSITION, and STRING. Arithmetic covers numeric values in different sizes: Byte, Integer, Double Precision, and Real, giving you both 32-bit and 64-bit floating-point options for numerics. Position stores spatial data across reference frames: Robot, Station, and Base, so you can hold coordinates or poses relative to the robot itself, the work cell, or a fixed base. String holds text data as ASCII characters, a standard text encoding for this controller.

The set that lists ARITHMETIC with Byte, Integer, Double Precision, and Real; POSITION with Robot, Station, Base; and STRING with ASCII Characters matches FS100’s actual variable file types precisely. Other options alter these categories by using alternatives like Float or Unicode, or by dropping a position frame or a type, which isn’t correct for this controller.

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